Designing at Barter Theatre involves a number of
challenges. It is one of the oldest theatre companies in America (It
earned the very first Tony Award for a Regional Theatre). As I
understand it, it is in the second oldest theatre in America as
well. There is thus a low proscenium and wooden grid, with no
fly-space. There is however a decent degree of stage space to the
Right side and in the rear. Besides physical limitations, the
company is extremely busy, producing around 30 shows each year!
These are mostly produced in rep in pairs, with changeovers
happening most every day. In this specific case the logistics
were made more difficult as the other show in production on the
stage was Disney's Beauty and the Beast. As Beauty
was so large, Desperate Hours had to be built in only a week
and a half! It also had to be designed in a way that could be
stored while Beauty and the Beast was being performed.
Much of the credit for pulling of this logistic miracle should go to
the Technical Director, Mark DeVol.
As realized, this was an extremely physical
production with things flying and tables overturned violently each
performance. This of course added another degree of complexity to
the production.
The main set, the house, filled the entire area
within the proscenium, while the sheriff's office was to the left,
and the attic set to the right. The physical design
inspiration came from the design of a real house, modified to a
great degree in adding the second story, development of the dining
room, and allowing for the porch to be seen through the front
window. The desire was for the house to look real and not like
"scenery".
The color palette was very disciplined internally and between the
elements of scenery, costumes, and lighting as well. The overall
color feel was "champagne" with some accents in black, and dark
gray. The side stages deviated slightly from this as they were
part of the "outside" world.
The setting included two stories of the house as well as an area
outside on the porch. Beyond the modern fireplace could be seen
glimpses of the dining room. There were also lots of hallways and
paths to other portions of the house.
So often when there is a horrendous crime, one
hears the refrain "It can't happen here". Clearly we are delusional!
Our own cocoon's of safety are but an illusion. To make this
clear, I wanted to provide a showcase of a house, and to make it as
real and as welcoming as it could possibly be. It should be the type
of house we might all like to live in. I also wanted to to
have a touch of sterility depicting a world where troubles are left
out of sight.
Beyond the use of real architectural inspiration,
there are other inspirations here. Some might see a glimpse of
The Brady Bunch. Indeed, the innocence of the Brady world
is a perfect image as its existential virginity is about to become
violated. The design of The Brady Bunch was also not
typical of sit-coms of the period in that Mr. Brady was an
architect. Much of the architectural world of the 1960s
and 1970s was mediocre. In this design I wanted to pay homage
to better examples of the architectural art.
Lest one reach the wrong conclusions in mention of
The Brady Bunch, the astute observer will also see the influence of
Frank Lloyd Wright's horizontal linear work emphasizing natural
textures. There is also inspiration in this design from the
work of Ken Adams, designer of many of the James Bond films that set
so much of our architectural vision of the 1960s.
In the arena of inspiration, I was able to draw on
some of my own memories as well. While growing up, my grandfather,
the owner of a wine bottling firm, purchased a farm and once the old
house burned down, proceeded to build a true showplace of modern
architecture with 16' cathedral ceilings and a fireplace that
intruded into the center of the room with the natural stone chimney
extending up through the tall ceiling. As a little boy the feel was
quite overwhelming. Later growing up in Baltimore, some good
family friends owned a major art gallery and they had built a
custom-designed multi-million dollar home. The feel was quite
similar to what we now have here. Interestingly their entire home
was white including pure white plush carpet throughout.....a strange
choice for a family that then had three toddler children. Perhaps
this image contributed to my thoughts of safety as an illusion. I
bet that carpet saw many an "accident".
The idea of this setting was to establish a
womb-like protective environment that proves to be an illusion, easy
to violate. To this end the idea it was important to build a
distinction between internal and external worlds. On one hand we
were careful to provide means by which what is inside the house
could be hidden from the outside. But on closer examination the
defense is a bit like Swiss cheese. There are windows everywhere,
and so many maze-like pathways to other parts of the house. The
family FELT safe while not BEING safe. Interestingly, the same path
is taken by the invaders as it becomes clear that their own
"safe-house" is less than that.
Much of my work is approached through an analysis
of movement patterns and this is a perfect example which was
exploited expertly by director, Rick Rose. It is all about corners,
nooks, and crannies. It is like a chess board and a maize. The house
onstage is designed like an iceberg so that the audience will accept
that what they are seeing is but a glimpse of a much bigger
environment than they can see. This is in contrast to the
external environments that are decidedly cramped.
All parties to this production worked hard to
achieve a coordinated degree of "authenticity". The lighting by
Lucas Krech helped to pull the elements together by being
wonderfully "motivated" and sculptural as well as quite dramatic in
its angularity.
Although the architecture of the space took its
inspiration from the 1960s and 1970s, this version of the play was
updated to the current, most likely as part of the drive towards the
authentic